// YouTube outreach for indie games
Find YouTubers who played games like yours. Get their emails. Reach out.
No credit card. Try for free.
// 01 — How it works
From one Steam game to a full outreach list
Step 1: Pick a similar game
Choose any game on Steam that's similar to yours - same genre, same vibe.
Step 2: Discover channels
We find every YouTuber who covered that game, with subscriber counts, views, and engagement stats.
Step 3: Grab emails and reach out
Export the full list to CSV - emails included where public - and start sending keys.
Not sure when to run your outreach? Use the Steam Festivals Calendar to find the next Steam Next Fest deadline, or grab the free outreach spreadsheet if you want to run the list manually first.
// 02 — What you get
Everything you need to run YouTube outreach
Stats that tell you who's worth emailing
Search by any Steam game. Every channel that covered it comes back with subscriber count, average views, engagement, and country - so you can skip the dead channels and the giants who never reply.
Public emails, ready to export
We pull emails from public sources whenever a creator lists one - about 50% of channels. Export the whole list to CSV and drop it into your email tool. The rest hide behind YouTube's CAPTCHA lookups, capped at ~5 a day - the part that takes weeks by hand.
Pricing built for indie devs.
One search = the full list of YouTubers who covered one game like yours.
- Searches never expire
- No subscription
- Pay only when you need it
Sample the channels and real contacts before you pay.
- First 200 channels per search, full stats
- First 3 public emails to check fit
A focused first pass.
- Full creator list with emails + CSV export
- Cheaper than a Steam indie game
- Searches never expire
One indie launch with room to explore.
- Covers 3-5 similar-game searches with headroom
- Full list, emails, and CSV on every search
- Searches never expire
Multiple games or repeat campaigns.
- Best for studios running several titles
- Full list, emails, and CSV on every search
- Searches never expire
Spend time making a better game, not building spreadsheets.
Building what a 3-search pack finds by hand takes about 14 hours. The 7-search list takes about 46, plus a week to a month of collecting emails protected by captcha. Buy those hours back and put them into making a better game. Here's the math, and where every number comes from.
// median customer results — 3 searches: 510 channels · 272 emails 7 searches: 1,625 channels · 1,032 emails
The same 510 channels, done manually
- Vet and log every channel ≈ 12.8 h
510 channels × 1.5 min each: open it, check subs, skip dupes, copy into the sheet
- Grab emails from channel descriptions ~128 emails
only about 1 in 4 channels lists one there
- Open the hidden emails one by one ≈ 1.2 h
145 emails behind "view email address", 0.5 min each
- Wait out YouTube's daily limit +8 days
about 5 emails a day per account, and if you add more accounts YouTube starts throwing captchas at you
* Assumes 4 Google accounts getting 20 emails a day without YouTube pushing back.
Starter pack, 3 searches
- 3 searches, about 2 minutes each
- Public emails included, zero captchas
- CSV export ready for outreach
Median result for customers who ran 3+ paid searches. Your genre moves the numbers.
Run a free preview5 free searches, no card required
The same 1,625 channels, done manually
- Vet and log every channel ≈ 40.6 h
1,625 channels × 1.5 min each: open it, check subs, skip dupes, copy into the sheet
- Grab emails from channel descriptions ~406 emails
only about 1 in 4 channels lists one there
- Open the hidden emails one by one ≈ 5.2 h
626 emails behind "view email address", 0.5 min each
- Wait out YouTube's daily limit +32 days
about 5 emails a day per account, and if you add more accounts YouTube starts throwing captchas at you
* Assumes 4 Google accounts getting 20 emails a day without YouTube pushing back.
Launch pack, 7 searches
- 7 searches, about 2 minutes each
- Public emails included, zero captchas
- CSV export ready for outreach
Median result for customers who ran 7+ paid searches. Your genre moves the numbers.
Run a free preview5 free searches, no card required
Now price the by-hand grind at McDonald's crew pay.
Entry-level crew wages, since that's the cheapest hourly rate everyone knows. Each badge is the $15 Starter pack versus the 14 hours its list takes by hand.
How we got these numbers
So you're not just taking our word for it.
Where the channel and email numbers come from
Straight from our production database, pulled July 2026. The pack figures are medians across customers who ran at least 3 paid searches (11 so far) or 7 (5 so far), counting only channels with more than 5,000 subscribers, with duplicate channels across searches counted once. For reference, the median single paid search across all 100+ we've run lands 154 channels, 87 with an email. Pack buyers tend to search bigger games, which is why 510 is more than 3 × 154. The cohorts are small, and we'll keep these numbers updated as they grow.
How we priced the by-hand version
1.5 minutes per channel to find it, check the sub count, skip duplicates, and copy it into a spreadsheet. Half a minute per hidden email. Only about 1 in 4 channels shows an email in its description, the rest sit behind YouTube's "view email address" captcha. YouTube also caps reveals at roughly 5 per account per day (our observation, not official policy) and throws captchas faster once you rotate accounts. The 8-day wait assumes a smooth 4-account rotation, which real life rarely delivers.
Where the wages come from
Germany: €13.90 an hour, the 2026 entry rate in the collective wage agreement covering McDonald's. Poland: 28.70 zł an hour, from current McDonald's job listings. UK: £13.30, the reported crew average. US: $13.61, the reported national crew average. The badges convert the pack price into local currency at mid-2026 exchange rates.
What this doesn't promise
Medians, not guarantees. A niche similar game can land around 50 channels, a mainstream one 800 or more. If a search finds fewer than 50, we don't charge it. And no list replies to itself: your pitch and your game still do the heavy lifting.
// 05 — FAQ
Common questions
The fastest way is to pick a game similar to yours on Steam and find every YouTube channel that covered it. Those creators already play your genre - they're far more likely to cover your game than a random search would turn up. GameOutreach does exactly that: search by similar game, get a list of channels with stats and contact emails.
GameOutreach is built specifically for this. You search by a similar Steam game, and it returns every YouTube channel that made videos about it - subscriber count, average views, average interactions, country, and email. Unlike generic influencer platforms, the search is game-based, so results are relevant by definition.
The standard approach is to send game keys to YouTubers who cover similar games, ideally when you have a demo or a close-to-launch build. Finding the right channels manually takes days. Tools like GameOutreach let you pull hundreds of relevant channels in minutes - filtered by size and country - so you can focus on writing the pitch, not building the list.
Search for a game in the same genre as yours and filter results by subscriber count. GameOutreach indexes channels of all sizes - there's no minimum. Smaller creators (under 50K subscribers) often have higher engagement and are more likely to respond to outreach from indie devs.
Yes - most outreach campaigns succeed through volume and relevance, not just one or two big names. A typical indie launch involves contacting 100–500 channels. The more relevant the creators (i.e., they already cover your genre), the better your response rate. GameOutreach helps you build that list without spending days on YouTube manually.
YouTube hides emails behind a 'View Email Address' CAPTCHA capped at ~5 lookups per day per Google account, so pulling them manually for 200 channels takes weeks. GameOutreach pulls emails from public sources whenever a creator lists one (~50% of channels). The free preview shows the first 200 channels with stats and the first 3 public emails so you can check fit first; buy a search to unlock the full list, every public email we can find, and CSV export.
Yes - you get 5 free preview searches. Pick a similar game and you'll see the first 200 matching channels with stats, country, Steam coverage history, and the first 3 public emails when available. Buy a search to unlock the full list, CSV export, and the remaining public emails for the ~50% of creators who list one in a public source. Packs start at $15 (3 searches), no subscription, and searches never expire.
Most indie launches start with 3-5 similar-game searches. The Starter pack (3 searches) covers a focused first pass; Launch (7 searches) gives room to explore more genres. If you're not sure, start with Starter - searches never expire, so you can top up later.
If GameOutreach returns fewer than 50 matching channels, we don't count the search against your pack. You'll see 'this search was not charged' in the result, and the search goes back to your balance. Niche games shouldn't pay full price for a small list.
Searches never expire. Buy a pack now when you have headspace, and use it whenever your launch actually happens - including across multiple games down the road. That's the main reason we don't run a subscription for indie devs.
Lurkit is enterprise-only with contact-sales pricing. Keymailer is a closed network - creators have to opt in, and plans run $25-99/mo plus $499 per Boost. GameOutreach is self-serve, pay-per-use, and searches never expire - buy a pack when you're prepping a launch, use it whenever your launch actually ships.
Press Start
Your game deserves YouTube coverage
Find Relevant Creators5 free preview searches · no credit card